From: Marcus L. <ma...@ya...> - 2009-05-25 15:01:09
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Haeyong Chung wrote: > I appreciate your great answers! > >>> Q2. In addition to the changelist of scenegraph, does the client send >>> some graphics primitives and texture data to the server? If not, how >>> OpenSG perform the parallel rendering algorithms like Sort-first and >>> sort-last? >> each server has all the data, because it received it while syncing the >> scenegraph from the client. For sort-first/last it only renders a >> certain part of it and sends the image (and depth buffer for sort last) >> back to the client. >> > Does the client broadcast the entire rendering data (including > graphics primitives, lights, texture, and shade information) to the > servers while syncing the scenegraph? > Do you mean every node holds the same whole rendering data, regardless > of which part a node draws? Yes. /Marcus |