From: Gerrit V. <vo...@ca...> - 2009-03-06 09:49:16
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Hi, On Thu, 2009-03-05 at 09:57 -0600, Allen Bierbaum wrote: > On Wed, Mar 4, 2009 at 5:06 AM, Gerrit Voss <vo...@ca...> wrote: > > > > Hi, > > > > On Tue, 2009-03-03 at 19:13 -0600, Allen Bierbaum wrote: > >> Did anything ever get decided? > > > > unfortunately not really ;-(. > > > >> Specifically: > >> > >> - What is the status of documentation? Will the IEEE VR tutorial > >> produce documentation that can be used? What method will be used for > >> the OpenSG 2.0 documentation (doxygen, trac, other)? In the near term > >> it would be *very* helpful to have a document describing the new > >> pointer types. > > > > I started to clean up the documentation structure, currently only > > Base, System hopefully soon so we have the canvas to get it up-to-date. > > As for the method, I would go for doxygen. Can the doxgen result > > be integrated into trac easily ? > > I haven't done it, but I think Dirk has. Dirk? > > Is there any documention for the new pointer types? IIRC there was something Carsten wrote in the wiki, but I currently can't find it ;-(. > > > >> - Has anyone had any more thoughts related to roadmap? Just to throw > >> something out there for discussion here is an idea: > >> > >> 1) Enter feature freeze ASAP. > > > > I'm a little split if I at least should try to finish the high-level > > Material/Chunk reshuffle for this or not. Also we have to decide > > which of the to be ported stuff we want to get over before that. > > IMHO at least the remaining loaders should make it. Some other > > parts require more thinking. > > What is the Material/Chunk reshuffle? what is left is that I would like to separate the chunk data from the chunk logic. So that I can switch if one want to drive the fix func pipeline or generate shader fragments. The rest is mainly behind the scenes. > Do we have a list of "yet to be ported" stuff? This sounds like a > good thing to put on the wiki, decide as a group what to port, and > then add tickets for each of those. I think Carsten has been doing a > lot of this porting as well, so maybe he already has a list. As Marcus hinted : ... the server does not answer ;-(, but it is somewhere under Development/, IIRC port1to2 or something similar. > >> 2) Once known major bugs are fixed, create an RC1 branch for > >> testing. (Mar 13) > > > > As of now I will be traveling on the 12th so doing the RC1 on the 13th > > might be a little tough. I would prefer to try to finish on the 11th. > > Given that this date is a week away, I'm not really sure if this makes > > sense but we should at least give it a try. I also loose access to most > > of my machines after Friday (due to a spatial shift to Germany) so > > somebody else will have to do the final builds. > > IMHO, we don't need 'builds", but could just have people start using > the branch. I think most of the people that will be testing the code > and fixing bugs will be using the source any way right? that was also a hint that I will have limited testing capabilities ;-). E.g. I can not easily check Win or OS X problems. And AFAIK we have to create install packages for the tutorial, so there are some aspects of 'builds' involved. > > > >> I know our group will be willing to provide extensive testing of > >> this branch and this will provide a stable "release" for the IEEE VR > >> audience. > >> 3) Create list of outstanding issues to address (as tickets?). Have > >> release manager coordinate the issue resolutions. > > > > I started this for the to be ported things (wiki) and I started to sort > > through the open tickets. I try to go through my internal list and see > > what is in there. > > Where are these lists? my internal list is still internal ;-) so I have to translate it into trac. The ported list, see above. > > > >> 4) Burn down list of issues. If major issues found then create new > >> RC2, etc for testing. > >> 5) Target release of OpenSG 2.0 by May 1st. > > > > the 4)/5) time-line is in general fine with me (as of now). > > Glad to hear it. I thought this would be the scariest one. :) > unfortunately this is only my opinion, I haven't heard anything from Dirk and Carsten, so I'm not sure what their take on it is. kind regards, gerrit |