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From: Matthias S. <op...@vr...> - 2006-02-27 10:10:23
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Hello, most loaders try to maintain the structure of a model to be loaded as close as possible (if the semantics are similar). Take a look at the structure of the vrml-File and compare it with the one after import. HTH Matthias On Monday 27 February 2006 10:54, antonio_lioy wrote: > Hi guys, I need to know where the SceneFileHandler puts the global > transform data (i.e. the data that place the whole model on the > scene) when we load a VRML model using its read method. In other > words, does the loader build a graph that has a default initial > structure (so I can easily find the data), because it seems to me > that the data are in different position for different models (I mean > global poitioning data, if it in different positions, how may I find > it?) > > Sorry for not being very clear... > > Esimio prof. Antonio Lioy > > > > ------------------------------------------------------- > This SF.Net email is sponsored by xPML, a groundbreaking scripting > language that extends applications into web and mobile media. Attend > the live webcast and join the prime developer group breaking into > this new coding territory! > http://sel.as-us.falkag.net/sel?cmd=lnk&kid0944&bid$1720&dat1642 > _______________________________________________ > Opensg-users mailing list > Ope...@li... > https://lists.sourceforge.net/lists/listinfo/opensg-users -- +---------------------+----------------------------+ | VREC GmbH | | | Matthias Stiller | | | Robert-Bosch-Str. 7 | tel: +49 6151 4921034 | | 64293 Darmstadt | web: http://www.vrec.de | | Germany | mail: ms...@vr... | +---------------------+----------------------------+ |