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From: antonio_lioy <ant...@li...> - 2006-02-23 15:00:12
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Hi guys, I'm having great troubles in loading vrmls. I'm using SceneFileH= andler class to load VRML. Each one of my VRMLs is a part of a complex ob= ject (like wheels for a car), and inside the file there's a matrix that p= uts the part in its position to become linked with other parts. It seems= that the loader creates a scenegraph with two Group nodes and a global t= ransform node. At last I supposed that this global transform node contain= s the transformation that places the object on the scene, and this seemed= true with some of my model but I found a model with an identity global m= atrix... So where should I read the transforms? Is there a general positi= on or it depends on the model? Do I need to load the models by hand if I = need to change those matrices? Please help... Esimio prof. Antonio Lioy |