From: Snowdog <sn...@ga...> - 2013-09-16 23:07:28
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Last I checked ORPG is still a viable gaming platform for a fair number of users. Maybe not as big as it was back in 2005-ish but it's still got decent user base (if you include the Traipse users in that number too). Kinda surprising to me. As far as 'hacking the code in very bad ways' (lol I like that btw) thats one of the great things about this new design. As long as you limit development to the 'module' level even really hacked up code shouldn't pose much of a threat to the 'core' as I call it. Modules have no direct connections to any of the core features and get all their data via messages, event listening, and 'action' requests to other modules. The core code itself is kinda complex and convoluted, but the module stuff should be pretty straight forward. In fact, I'm really interested to find out what others think about it from a module-building perspective. So I'd actually like the feedback if your up to it. On Sep 16, 2013, at 3:46 PM, "THOMAS BALENO" <tb...@us...> wrote: > I figured you were pretty much doing it for yourself. I'm not even sure how > big a user base openrpg even has at this point. I'm going to stay out of it > because I know you are a much better coder than me and I'd only hack the code > up in very bad ways and you would have to come along and fix anything I did. > It is just good to see you coding again. > > Tom > > ------ Original Message ------ > Received: Mon, 16 Sep 2013 02:39:59 PM EDT > From: Snowdog <sn...@ga...> > To: "Developer mailing list for OpenRPG 2 \(Java\)" > <ope...@li...> > Subject: Re: [Openrpg2 dev] Woah.... it's active again! > >> Hi Tom, been a long time! >> >> Never quite sat well with me that ORPG development just kinda fizzled, > especially >> considering how it fizzled. I recently pulled down the most recent versions > of both >> OpenRPG (1.8) and Traipse to see how much the 'new fork' had advanced over > the original >> thinking I might merge beneficial changes from Traipse back into OpenRPG. I > scoured over >> a couple dozen diffs of key files and was generally disappointed that most > of the code >> changes seem cosmetic or at least functionally identical [aside from the > mercurial-based >> auto-update code and a handful of minor tweaks]. Given the nice glitzy > website Traipse is >> currently sporting I had hoped that more actual development had been done. >> C'est la vie (i.e. "Oh well"). >> >> That got me thinking about the ORPG2 java code I wrote again... figured if > the project was >> basically dead anyway I might as well put some wrench time in on my original > java redesign >> rather than squander it on trying to beat on that 'old nag' in python. >> >> I'll be honest with you guys, I'm kinda just working on this for myself more > than anything >> else. But it is open source of course, and I welcome the help. Guess that > means I should >> probably start some documentation too. >> >> --Snowdog >> >> On Sep 16, 2013, at 10:45 AM, THOMAS BALENO <tb...@us...> wrote: >> >>> Nice to see you guys picking it up again. I saw the changes going in to > the >>> repository. >>> >>> Tom >>> >>> ------ Original Message ------ >>> Received: Mon, 16 Sep 2013 01:10:17 PM EDT >>> From: Snowdog <sn...@ga...> >>> To: "Developer mailing list for OpenRPG 2 \(Java\)" >>> <ope...@li...> >>> Subject: Re: [Openrpg2 dev] Woah.... it's active again! >>> >>>> Damn, caught with my hand in the cookie jar again. ;) >>>> >>>> Hey Mark, I thought everyone had given up on this list long ago. >>>> >>>> Go ahead and tear out the old dice roller code and replace it with your > new >>> stuff. >>>> It won't interfere with any of my core coding I've been doing (being as >>> there is no chat code yet) >>>> >>>> As for generics, yeah I've already been using them in the new code I've > done >>> recently. >>>> Figured at this point, Java 1.7 is the new baseline for ORPG2. Most of > the >>> non-generic >>>> collections have been depreciated in favor of the generics anyway. >>>> >>>> On Sep 13, 2013, at 10:37 PM, Mark Tarrabain <ma...@ly...> wrote: >>>> >>>>> Snowdog's been busy, it seems. >>>>> >>>>> Still, it's nice to see some activity here.... I've actually completely > >>>>> redesigned the dice roller that I wrote here since I was last working on > >>>>> this... learning from the mistakes I made with this one being far too >>>>> generic, and as a result harder to use. The new one I came up with is > >>>>> actually more powerful, supporting things like adding variable numbers >>>>> of dice to a die roll (ie. highest(3d6.more(5..6,1),3) would start by >>>>> rolling a d6 and add 1 more die each time a 5 or 6 is rolled, and would > >>>>> finally take the highest 3 dice from that). >>>>> >>>>> Should I commit that? It's all within the openrpg2.common.dice > package. >>>>> >>>>> Oh... one more thing... Can we use generics now? Or do we still have >>>>> to use the pre-Java6 notation? >>>>> >>>>> Mark >>>>> >>>>> >>> > ------------------------------------------------------------------------------ >>>>> LIMITED TIME SALE - Full Year of Microsoft Training For Just $49.99! >>>>> 1,500+ hours of tutorials including VisualStudio 2012, Windows 8, >>> SharePoint >>>>> 2013, SQL 2012, MVC 4, more. BEST VALUE: New Multi-Library Power Pack >>> includes >>>>> Mobile, Cloud, Java, and UX Design. Lowest price ever! Ends 9/22/13. >>>>> >>> > http://pubads.g.doubleclick.net/gampad/clk?id=64545871&iu=/4140/ostg.clktrk >>>>> _______________________________________________ >>>>> Openrpg-v2-dev mailing list >>>>> Ope...@li... >>>>> https://lists.sourceforge.net/lists/listinfo/openrpg-v2-dev >>>> >>>> >>>> --Snowdog >>>> >>>> >>>> >>>> >>>> >>>> >>> > ------------------------------------------------------------------------------ >>>> LIMITED TIME SALE - Full Year of Microsoft Training For Just $49.99! >>>> 1,500+ hours of tutorials including VisualStudio 2012, Windows 8, >>> SharePoint >>>> 2013, SQL 2012, MVC 4, more. BEST VALUE: New Multi-Library Power Pack >>> includes >>>> Mobile, Cloud, Java, and UX Design. Lowest price ever! Ends 9/20/13. >>>> > http://pubads.g.doubleclick.net/gampad/clk?id=58041151&iu=/4140/ostg.clktrk >>>> _______________________________________________ >>>> Openrpg-v2-dev mailing list >>>> Ope...@li... >>>> https://lists.sourceforge.net/lists/listinfo/openrpg-v2-dev >>> >>> >>> >>> > ------------------------------------------------------------------------------ >>> LIMITED TIME SALE - Full Year of Microsoft Training For Just $49.99! >>> 1,500+ hours of tutorials including VisualStudio 2012, Windows 8, > SharePoint >>> 2013, SQL 2012, MVC 4, more. BEST VALUE: New Multi-Library Power Pack > includes >>> Mobile, Cloud, Java, and UX Design. Lowest price ever! Ends 9/20/13. >>> > http://pubads.g.doubleclick.net/gampad/clk?id=58041151&iu=/4140/ostg.clktrk >>> _______________________________________________ >>> Openrpg-v2-dev mailing list >>> Ope...@li... >>> https://lists.sourceforge.net/lists/listinfo/openrpg-v2-dev >> >> >> --Snowdog >> >> >> >> >> >> > ------------------------------------------------------------------------------ >> LIMITED TIME SALE - Full Year of Microsoft Training For Just $49.99! >> 1,500+ hours of tutorials including VisualStudio 2012, Windows 8, > SharePoint >> 2013, SQL 2012, MVC 4, more. BEST VALUE: New Multi-Library Power Pack > includes >> Mobile, Cloud, Java, and UX Design. Lowest price ever! Ends 9/20/13. >> http://pubads.g.doubleclick.net/gampad/clk?id=58041151&iu=/4140/ostg.clktrk >> _______________________________________________ >> Openrpg-v2-dev mailing list >> Ope...@li... >> https://lists.sourceforge.net/lists/listinfo/openrpg-v2-dev > > > > ------------------------------------------------------------------------------ > LIMITED TIME SALE - Full Year of Microsoft Training For Just $49.99! > 1,500+ hours of tutorials including VisualStudio 2012, Windows 8, SharePoint > 2013, SQL 2012, MVC 4, more. BEST VALUE: New Multi-Library Power Pack includes > Mobile, Cloud, Java, and UX Design. Lowest price ever! Ends 9/20/13. > http://pubads.g.doubleclick.net/gampad/clk?id=58041151&iu=/4140/ostg.clktrk > _______________________________________________ > Openrpg-v2-dev mailing list > Ope...@li... > https://lists.sourceforge.net/lists/listinfo/openrpg-v2-dev --Snowdog |