From: Digital X. <dig...@us...> - 2007-03-10 17:12:52
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Update of /cvsroot/openrpg/openrpg1/orpg/chat In directory sc8-pr-cvs3.sourceforge.net:/tmp/cvs-serv30203/orpg/chat Modified Files: commands.py Log Message: Made it so you can play sounds if you are not connected to a server Made it so Sounds are saved in a drop down list on the Sound Toolbar so you can sounds Made it so if a sound was playing and another sound interupted it, if you switch back to the previous sound it would start back up again where it left off Added a progress bar to the Sound Toolbar Index: commands.py =================================================================== RCS file: /cvsroot/openrpg/openrpg1/orpg/chat/commands.py,v retrieving revision 1.78 retrieving revision 1.79 diff -C2 -d -r1.78 -r1.79 *** commands.py 3 Mar 2007 00:43:46 -0000 1.78 --- commands.py 10 Mar 2007 17:12:46 -0000 1.79 *************** *** 179,189 **** loop = '' (name, ip, id, text_status, version, protocol_version, client_string, role) = self.session.get_my_info() group_id = self.session.group_id ! if role != 'Lurker' and group_id != '0': try: ! self.chat.sound_player.play(snd, 'remote', loop) ! snd_xml = '<sound url="' + snd + '" group_id="' + group_id + '" from="' + id + '" loop="' + str(loop) + '" />' ! self.session.send_sound(snd_xml) except Exception, e: print e --- 179,192 ---- loop = '' + type = 'remote' + (name, ip, id, text_status, version, protocol_version, client_string, role) = self.session.get_my_info() group_id = self.session.group_id ! if (role != 'Lurker' and group_id != '0') or self.session.get_status() != 1: try: ! self.chat.sound_player.play(snd, type, loop) ! if type == 'remote': ! snd_xml = '<sound url="' + snd + '" group_id="' + group_id + '" from="' + id + '" loop="' + str(loop) + '" />' ! self.session.send_sound(snd_xml) except Exception, e: print e |