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GameEngine_Player

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[GameEngine]: Player

A player is represented by an interface representing the access to its data. Behind the model in the engine is the player logic. This comes in two (three) variants:

  • Human player: The game logic is on the other side of the screen. Translate the user interaction into messages. This part is implemented in the client part (other user must not know the details, they must only be notified of changes)
  • AI player: The player that is controlled by the game. The whole logic is within the server part. Other player are notified through messages
  • Remote player: This player has no game logic. It is the representation of other players on the users screen. Perhaps this player is not necessary at all.

Related

Wiki: EventSystem
Wiki: GameEngine
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