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ConceptReputation

Sahits GmbH

Players Reputation

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The players reputation is based on the citizens opinion of that player. For the different population classes there are different issues that influence the opinion.

Poor

  • Availability of needed goods (beer, grain, fish, meat, salt, wool) at the needed level. The needed level is the amount that this population group consumes within a week
  • Actions that guarantee the availability of above goods. If there are enough goods produced by the city this has no influence
  • Feasts

Merchant

  • Availability of needed goods (beer, grain, fish, meat, salt, cloth, wine, spice, ...) at the needed level.
  • Actions that guarantee the availability of above goods. If there are enough goods produced by the city this has no influence
  • Feasts
  • Credit rating: Do you pay back your loans, do you give citizens from this class credits, at what conditions

Rich

  • Availability of needed goods (beer, grain, meat, salt, cloth, wine, spice, ...) at the needed level.
  • Actions that guarantee the availability of above goods. If there are enough goods produced by the city this has no influence
  • Credit rating: Do you pay back your loans, do you give citizens from this class credits, at what conditions
  • Global soundness: net gain, winning fights

For a detailed consumption table see Tippsammlung German p. 139)


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