Players Reputation
< [Concepts]
The players reputation is based on the citizens opinion of that player. For the different population classes there are different issues that influence the opinion.
Poor
- Availability of needed goods (beer, grain, fish, meat, salt, wool) at the needed level. The needed level is the amount that this population group consumes within a week
- Actions that guarantee the availability of above goods. If there are enough goods produced by the city this has no influence
- Feasts
Merchant
- Availability of needed goods (beer, grain, fish, meat, salt, cloth, wine, spice, ...) at the needed level.
- Actions that guarantee the availability of above goods. If there are enough goods produced by the city this has no influence
- Feasts
- Credit rating: Do you pay back your loans, do you give citizens from this class credits, at what conditions
Rich
- Availability of needed goods (beer, grain, meat, salt, cloth, wine, spice, ...) at the needed level.
- Actions that guarantee the availability of above goods. If there are enough goods produced by the city this has no influence
- Credit rating: Do you pay back your loans, do you give citizens from this class credits, at what conditions
- Global soundness: net gain, winning fights
For a detailed consumption table see Tippsammlung German p. 139)