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#802 Isometric building renders: framing and second perspective

Release 1.1
new
nobody
None
open
Game Logic
1.0.0
enhancement
minor
1 day ago
1 day ago
Sahits GmbH
No

The 36 Isometric_Buildings targets use Camera_2 only, at a fixed 71.5 px/unit. Small buildings fill just 13–33% of the frame; this was accepted as provisional in August 2026. Decide between a fixed scale (consistent across buildings) and per-building fitting. Add Camera_1 as the second perspective. Note: the 10 burning-down stages each bake Mantaflow smoke (≈ 6.7 min and ≈ 12 GB temporary disk per domain).

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