Menu

#495 PoC: isometric view

Release 1.1
new
nobody
isometric (1)
open
Graphic
0.8dev
enhancement
minor
2020-07-07
2016-12-26
Sahits GmbH
No

Investigate how we can support two different views: the old view of version 1.0 which will be part of the release configuration and the isometric view on which new stuff is incrementally added.
Figure out how the building images need to be placed. Certain buildings have their designated location while others may appear anywhere. How to convert the location on a grid (top view) into the coordinates of where the building image needs to be rendered.
Figure out the bes way to scroll.
Figure out how to enable clicking on buildings. The image is larger than the building, so the click event must happen on a shape on top of the image.

Related

Wiki: Roadmap

Discussion

  • Sahits GmbH

    Sahits GmbH - 2019-08-17

    Some ideas:

    • Render from bottom to top and from the back to the front
    • Store the rendered image, as it will not change
    • Textures that are everywhere (grass, road) unless covered, should be masked
     
  • Sahits GmbH

    Sahits GmbH - 2019-10-11

    Currently all isometric renderings have the size of the largest possible tile, making file size big. Investigate if it is possible to deduce the tile size for images that are smaller.
    Also figure out the largest resolution that we need of the images, currently they are 1920x1920, which results in 9.5GB for all the raw images including the fire animations.

     
  • Sahits GmbH

    Sahits GmbH - 2020-07-07

    Template for the isometric view would be rectangular, while the layout is more dimond shape. Either rotate the definition to create the rendered layout or define the layout diagonally.

     

Log in to post a comment.

MongoDB Logo MongoDB