[Openmortal-discuss] Calling all OpenMortal developers
Status: Beta
Brought to you by:
upi
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From: UPi <up...@ap...> - 2004-09-23 09:52:41
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Hi everyone! I am planning to release OpenMortal 0.8 in a month or so. Focus of this release will be on MortalNet: I plan to enhance the usefulness of network gaming. Presently there are two problems with network play: 1. There are not enough people on MortalNet. Actually, there are many users popping in, seeing noone present, and leaving unhappy. 2. The network lag is usually too high for people who are geographically far, slowing the game down to a crawl. I intend to work on issue #1 by making the following changes: * After two players connect, they don't leave MortalNet, but are marked as "In-Game". After the match they automatically return to the MortalNet screen. This way, a player on MortalNet can see if there are people playing and wait for them to finish. * "Away" mode: The user can log off into "away" mode. This closes or hides the OpenMortal window, until someone challenges the user. Upon a challenge, OpenMortal will pop up a dialog or menu, allowing the user to accept the challenge. While hidden, OM can run in the background, shown only on the taskbar as an icon. As for gameplay over laggy connection, I am open to suggestions. Bye, UPi. |