Re: [Openmortal-discuss] Openmortal and Debian.
Status: Beta
Brought to you by:
upi
|
From: Bartosz F. a. f. <fe...@o2...> - 2004-05-13 09:18:34
|
On Thu, May 13, 2004 at 10:44:47AM +0200, UPi wrote: > > I would like to package openmortal for Debian distribution.=20 > > What do you think about it? May I count on your help if there will be > > some bugs against openmortal in Debian? ;) > >=20 > > Any suggestions? Comments? >=20 > Thanks for your interest in packaging openmortal! Funny thing is that I > got another mail from Viktor Radnai YESTERDAY, and he is also going to > create a debian package of openmortal. Great to see interest in openmortal > from the debian community: apocalypse.rulez.org, my server and the home > for openmortal is also running debian! Great! ;) =20 > I suggest that you two join forces! Viktor has already created a man page > for openmortal (a requirement for debian packages, I hear), it would > really be a shame to duplicate the effort. Sure I would like to join efforts. I just wonder why he didn't filled an "Intend To Package" bugreport in Debian's BTS.=20 That's the way how Debian tries to not duplicate efforts. I filled such bugreport yesterday. http://bugs.debian.org/248751 Viktor maybe you would like to create unofficial packages? I'm not Debian developer too, but I'm at last stage of process now,=20 and if we will make useful, policy correct packages then I could search=20 for sponsors for upload.=20 Would be nice to have openmortal in official Debian's archives. Especially before Sarge release. =20 > I try to fix bugs "real soon" and release fixes and updates to CVS. > Usually these fixes aren't widespread until the next release (which in > turn introduces its own huge set of new bugs). Thanks for this offer of help. Nice to know about it ;) =20 > > I hope openmortal doesn't include any propertiary data/source code so it > > could be included in main section of Debian. >=20 > I understand and appreciate Debian's position on this matter. The good > news is that as of version 0.7, OpenMortal is 100% free of propriatery > content. Previously we had some sound effects ripped from LucasArts games, > these have been replaced with free samples. The source code is 100% GPL. Yes. I read changelog and noticed that you've got now free sound effects. That pushed me to create package ;) =20 > I have asked for permission of the music authors, and have their approval > for including their work with openmortal. Great. =20 > > What is the status of third party characters? >=20 > We have their consent for inclusion in the game. That's very nice too. Ok some technical question. Does openmortal detects availability of characters? I mean I'd like to split characters to three packages. For example: openmortal-characters-1st openmortal-characters-2nd openmortal-characters-3rd Or something like that. I suppose the first one is required, or maybe each of them can be used separately? I mean what if I compile openmortal with --enable-characters (and without additional and third-party) and then in data dir put all characters? Will openmortal use them or it has to be compiled with every set of characters to use it properly? Sorry for such trivial questions, but you probably know it very well... Viktor did you make anything more than manual page already? We could co-maintain this package(s) if you want. Or you can work on it yourself if you don't like to cooperate with anybody ;) Just tell me how far are you with packaging. regards fEnIo --=20 _ Bartosz Fenski | mailto:fe...@o2... | pgp:0x13fefc40 | IRC:fEn= Io _|_|_ 32-050 Skawina - Glowackiego 3/15 - w. malopolskie - Polska (0 0) phone:+48602383548 | Slackware - the weakest link ooO--(_)--Ooo http://skawina.eu.org | JID:fe...@ja... | RLU:172001 |