Re: [Openmortal-discuss] Openmortal and Debian.
Status: Beta
Brought to you by:
upi
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From: UPi <up...@ap...> - 2004-05-13 08:46:42
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Hi fEnIo, On Thu, 13 May 2004, Bartosz Fenski aka fEnIo wrote: > I would like to package openmortal for Debian distribution. > What do you think about it? May I count on your help if there will be > some bugs against openmortal in Debian? ;) > > Any suggestions? Comments? Thanks for your interest in packaging openmortal! Funny thing is that I got another mail from Viktor Radnai YESTERDAY, and he is also going to create a debian package of openmortal. Great to see interest in openmortal from the debian community: apocalypse.rulez.org, my server and the home for openmortal is also running debian! I suggest that you two join forces! Viktor has already created a man page for openmortal (a requirement for debian packages, I hear), it would really be a shame to duplicate the effort. I try to fix bugs "real soon" and release fixes and updates to CVS. Usually these fixes aren't widespread until the next release (which in turn introduces its own huge set of new bugs). > I hope openmortal doesn't include any propertiary data/source code so it > could be included in main section of Debian. I understand and appreciate Debian's position on this matter. The good news is that as of version 0.7, OpenMortal is 100% free of propriatery content. Previously we had some sound effects ripped from LucasArts games, these have been replaced with free samples. The source code is 100% GPL. I have asked for permission of the music authors, and have their approval for including their work with openmortal. > What is the status of third party characters? We have their consent for inclusion in the game. Bye, UPi. |