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#13 Suggestion for editor

neveredit
open
Sumpfork
None
5
2004-06-14
2004-06-13
Anonymous
No

I don't know if the script-editor is newly written or
something that's already available, but maybe one could
integrate the-editor-of-choice, like, I mean an
external one? I already found myself longing for the
emacs shortcuts....

Or maybe something like custom-keys, that would already
help quite much :)

If one edits a script, and then closes a tap, that
causes the script to be compiled. Isn't it possible to
just safe the script, but not compile it?

Also, the font is quite big, any chance that one could
change it?

Cheers
Philipp

Discussion

  • Sumpfork

    Sumpfork - 2004-06-14
    • assigned_to: nobody --> sumpfork
     
  • Sumpfork

    Sumpfork - 2004-06-14

    Logged In: YES
    user_id=688907

    Yes, sometime in the future it'll definitely be nice to integrate external
    editors. For now I'm happy to have a decent one built in. If someone
    wants to tackle this - great. Same for custom keys and fonts size
    selection.

    No, I don't have to compile the script when a tab is closed. I don't know
    what the game does, though, when the nss and the ncs files don't agree.
    And, there should probably be some warning that the script hasn't been
    compiled and will thus probably be ignored in its current form. Have to
    think about this.

     

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