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From: Gary L. <Ult...@gm...> - 2006-11-27 21:44:58
|
Tim Beelen schrieb: > Hey Gary/devvers, > Hmm, very interesting, I guess that if the login was successful it needs > to return two unique keys, one for server-side authentications, and one > for client side authentication, and keep track of these. Currently the user id is beeing delivered on a successful login. Combined with the user ip would actually be enought to identify the computer as "permitted". I am not an expert on networks so I have no clue if that is really enough. I guess hackers can still do stuff with your account if he has the same ip as you have (that means he must be in your network) and also knows your user id. But that's quite improbable. > So all clients should be able to ask for a list of other clients. That's not hard to implement. But why does a server actually need to know who else is currently in the game? As far as christoph told me there will be several game servers which all handle a few sectors or so. That means the game server actually wouldn't need a full list. It would only need thouse players he is going to handle. But why does he need to know that anyway? Let's say game server 13 is handeling sector "outter rings" and "lothar's landing". Currently there are 4 players in these sectors and thouse 4 players just recieved the info that thouse 2 sectors aren't been handled by game server 15 anymore because thisone just gone offline. They also recieved the info that they should contact game server 13 if they are or enter "outter rings" or "lothar's landing". Also all other players in the opacma univers recieved the info to contact games server 13 if they enter one of these two sectors. So every client will contact game server 13 anyway as soon as this is necessary. If the game server would recieve an list of all players which are in one of thouse 2 sectors from the meta server, this list would needed to be updated like every second so that he knows who to comminicate with. Regards, Gary |
From: Tim B. <ab...@sl...> - 2006-11-27 21:07:33
|
Hey Gary/devvers, Hmm, very interesting, I guess that if the login was successful it needs to return two unique keys, one for server-side authentications, and one for client side authentication, and keep track of these. I have no idea how to we are implementing the networking. But we can start with the Meta server keeping track of and generating unique id's of a few digits (but random). I guess for simplicity's sake all clients are servers for now. So Client == Server and Server == Client. So all clients should be able to ask for a list of other clients. If the above is working, I guess it's up to the likes of me to finish the client/server. Sincerely, Tim |
From: Gary L. <Ult...@gm...> - 2006-11-26 20:38:53
|
Christoph Brill wrote: > Whatever you can translate to english, just go ahead! That would be > really helpful. I currently lack time to tell what exactly needs to be > translated, but Gary might be a good source to tell. That's right. We are talking about the description texts of the different= commodities which can be found=20 in the xml files. The XML files are currently stored in opacma. I guess i= n SVN are still some old ones.=20 I'll copy and paste you the first 3 texts which aren't translated jet: -------------------------------------------------------------------------= ------------------------------- Chemicals - Chemikalien Industrielle Chemikalien haben sehr unterschiedliche Verwendungszwecke. M= ache werden bei der=20 Schiffsproduktion zur Beschichtung von Panzerplatten verwendet, andere zu= r Reinigung der Raumstationen=20 und wieder andere werden sogar bei der Herstellung synthetischer Lebensmi= ttel verwendet. Da die=20 verschiedenen Stoffe mitlerweile ausreichend sicher verpackt werden, gelt= en sie nicht mehr als=20 Gefahrengut und k=C3=B6nnen damit auch von TRI Zivilisten bedenkenlos tra= nsportiert werden. -------------------------------------------------------------------------= ------------------------------- -------------------------------------------------------------------------= ------------------------------- CPU - CPU Jegliche Bordelektronik ist mitlerweile mit einem Prozessor ausgestattet.= W=C3=A4hrend die Schiffselektronik=20 hohe Anspr=C3=BCche an die CPU stellt wird die CPU einer Lenkrakete ledig= lich f=C3=BCr eine kurzzeitige Navigation=20 ben=C3=B6tigt und dann durch den Aufschlag und den Sprengsatz zerst=C3=B6= rt. Die zentrale Verarbeitungseinheit=20 (CPU) wird wegen der hohen Komplexit=C3=A4t auch gerne als das Herzst=C3=BC= ck der Elektronik bezeichnet.=20 Entsprechend begehrt ist diese Ware in der Elektronikindustrie was gew=C3= =B6hnlich zu hohen Verkaufszahlen=20 auf dem Markt f=C3=BChrt. -------------------------------------------------------------------------= ------------------------------- -------------------------------------------------------------------------= ------------------------------- Medical supplys - Sanit=C3=A4tsartikel Verbandsmaterialien, Spritzen, Impfstoffe und und und. In den weis/roten = Containern findet sich alles=20 M=C3=B6gliche zur medizinischen Versorgung wieder. Ob nun f=C3=BCr den Fi= ngernagelbruch des Space Cowboys oder den=20 Arztkoffer der Sanit=C3=A4tsabteilung. Auch kleinere medizinische Instrum= ente wie Blutdruck- und=20 Blutzuckermessger=C3=A4te k=C3=B6nnen im Container verstaut sein. Da auch= dem gr=C3=B6=C3=9Ften Helden hin und wieder eine=20 kleine Panne passiert sind diese Handelswaren allerorts begehrte G=C3=BCt= er. -------------------------------------------------------------------------= ------------------------------- I guess a very rough translation is fine. Don't spend hours in finding th= e very same words. Actually we=20 just need some sentences which make sence and contain the link between th= e item and the game world - why=20 is this item on the market of opengate. Many thanks for you help Tim. Regards, Gary |
From: Daniel S. <han...@gm...> - 2006-11-26 20:18:26
|
Hi List! I have some problems with grapple, Kdevelop didn´t find the Grapple Libraray, I try to use the Patch but it doesen´t work for me. On my Second Computer I installed Ubuntuu and there are grapple in version 1.0.00, do anyone know why this version is greater? I want try to write some netcode, can anyone help me with the grapple installation? Tim helps me with the ogre and cegui installation, i don´t know that the new version is not compatible to the ogre sdk :-/ The downloaded version of Grapple is 0.91 Beta and the Patch didn´t work. (I copy and Paste and at the patch -p1 < grapple.patch i returned an error form this line "dnl Finally create all the generated files" Or do I have to reconfigure the ogre sdk again after building the grapple libs? Greetz Daniel |
From: Christoph B. <eg...@gm...> - 2006-11-26 18:30:38
|
Hi list, currently we have to XML parsers used for opengate. One is tinyxml introduced by Tim for loading the CEGUI stuff. The other on is libxml2 for loading data from the xml-files for game-objects. The first is an internal copy of tinyxml in the sourcetree, the second is used as a shared library. I have no idea which one is the better parser and which is the technique to use for simple development. So: Should we rely on tinyxml or libxml2? And Should we rely on shared libraries, statically linked libraries or copied code? I personably prefer shared libraries so that bugfixes are introduced by the distributions and are not delayed by our development cycle. This is what stands against statically linked libraries and copied sourcecode. But shared libraries might be of trouble, too. What if one updates it's library to an incompatible version? Please tell what you think! Thanks, Christoph |
From: Christoph B. <eg...@gm...> - 2006-11-26 18:22:25
|
Hi Tim, I just checked the interesting autotools files against latest svn. The only change is that you added a directory for tinyxml to configure.in. Rest in unchanged. So it's in perfectly clean state to add it to SVN. Regards and have a nice day, Christoph |
From: Christoph B. <eg...@gm...> - 2006-11-26 18:11:57
|
Am Samstag, den 25.11.2006, 17:13 +0100 schrieb Tim Beelen: > I didn’t commit anything b’cause I’m afraid I (or kDevelop) broke the > configure.am/in for most of you - and manually added the includes. I downloaded your source and will take a closer look. I'm no autotools expert, but I will try. Maybe I will add some stuff to SVN that can be cleanly merged. > To Christoph: > I can translate stuff from German to English if you want. Can't do > English to German though ;) Whatever you can translate to english, just go ahead! That would be really helpful. I currently lack time to tell what exactly needs to be translated, but Gary might be a good source to tell. |
From: Gary L. <Ult...@gm...> - 2006-11-26 14:28:28
|
Tim Beelen wrote: > Let me hear what you guys think. > > Anyway I=E2=80=99ve got it compiled and you can dl it from > http://www.slowperson.com/OpenGate-November25.tar.bz2 Unfortunally my computer just didn't wanted to let me boot in linux. Usua= lly I use knoppix if I just want to have a quick look at some stuff in linux but since I have this ne= w sound card knoppix doesn't boot anymore. I guess you are no fan of microsoft, actually I am neither even if I use = windows quite often :-) But maybe you could compile it for windows. If I had a running version of the= client with an xml file for the user interface which includes ... let's say 2 images and 1 text ... I= could add all the objects from the current javascript/html gui into this xml file of CEGUI and test it. = I really don't want to make anyone digging through my html files because they are several thousand li= nes long. --- I just rendered and uploaded the new octavia light model into opacma and = a screenshot in the project website. George sent me the new blender file yesterday. In my opinion it = looks great and I am looking forward to see his models of textiles and of magnitic components which he= is currently working on. Gary |
From: Tim B. <ab...@sl...> - 2006-11-26 12:39:43
|
Hi All, Fixed statemanager, added console, did some code clean-ups. Will update svn this afternoon if no one responds IF I ever finish cleaning up and fixed the makefiles. :) http://www.slowperson.com/blah/Console.png Next I'll be working on a decent space scene :) Sincerely, Tim |
From: Tim B. <ab...@sl...> - 2006-11-25 16:09:46
|
On Sat, 2006-11-25 at 17:13 +0100, Tim Beelen wrote: > http://www.slowperson.com/blah.jpg This should be: http://www.slowperson.com/blah/blah.jpg Sorry for the spam =] |
From: Tim B. <ab...@sl...> - 2006-11-25 16:00:31
|
Hey all, I've done some stuff.=20 Added a state manager still broken, but it works for one state :] Screenshot: http://www.slowperson.com/blah.jpg XML settings for the graphics, and a XML resource loader that needs added functionality And we got basic GUI functionality although not all widgets are done yet.=20 so, Let me hear what you guys think. I didn=E2=80=99t commit anything b=E2=80=99cause I=E2=80=99m afraid I (or= kDevelop) broke the configure.am/in for most of you - and manually added the includes.=20 Anyway I=E2=80=99ve got it compiled and you can dl it from http://www.slowperson.com/OpenGate-November25.tar.bz2 If that doesn't work it's because CEGUI is being stupid. Recompile it with Xerces or recompile it's TinyXML lib with -DTIXML_USE_STL We might want to upgrade to the latest stable branch where TinyXML is in it's own namespace and no longer bothers us/me/you. To Christoph: I can translate stuff from German to English if you want. Can't do English to German though ;) Sincerely,=20 Tim |
From: Christoph B. <eg...@gm...> - 2006-10-28 19:20:54
|
Hello all, I just commited r203 to SVN which is able to get the client up and running again. The pathes might need some adjustment on your system, but it should work fine. In case of a question, ask me :-) Currently the loader seems to be broken (it does not find "/equipment/description" in the XML-files, don't know what is broken), so loaging data is currently only possible with OGRE and OGRE-vfs. Loading XML-data for ships, factions, equiment, etc. is broken. I will fix it soon. Current status: We can run a server. The client can autheticate against the server, which then authenticates against the meta-server at http://opacma.ontheserver.de/ (and checks the versions before starting to run). The client can be loaded. Currently the client sided stuff is unkown to the server. This needs to be done. Also a simple chat based on CEGUI needs to be done. Any volunteers? ;-) BTW: Please join out mailing list ope...@li... so we have a platform for communication. Regards and have a nice weekend, Christoph |