From: Pierre J. <ja...@re...> - 2011-04-21 07:38:49
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On 4/20/2011 11:08 PM, Mike Wong wrote: > Pierre, > > Thanks for the info. > > As there's no specific callback for this so-called 'analysis' pass, Is it up to the developer when to set "kOfxImageEffectPropInAnalysis" flag as 1 and then carry out computation during for example e.g. kOfxActionInstanceChanged callback? Actually I was working from memory instead of what the header files actually say and I see it says that This feature is likely to be deprecated in future releases. So I am not clear. Right now here we only set param values during interact callback ( like in overlay.cpp example - gPropHost->propSetPointer(effectProps, kOfxImageEffectPluginPropOverlayInteractV1, 0, (void *) overlayMain); in describe action ). You can also maybe maintain instance data. || >>> Hi there, >>> >>> I come across this 'analysis pass' term in the 1.2 documentation but >> I am not sure what it is referring to exactly as there is not much >> mentioned in the whole doc. Does it mean one may set this flag >> "kOfxImageEffectPropInAnalysis" during rendering and what exactly does >> it serve? >> >> The theory is if you need to write parameter values based on analyzing >> the image content, some applications don't like you do that >> at the actual render stage. > > > > > ------------------------------------------------------------------------------ > Benefiting from Server Virtualization: Beyond Initial Workload > Consolidation -- Increasing the use of server virtualization is a top > priority.Virtualization can reduce costs, simplify management, and improve > application availability and disaster protection. Learn more about boosting > the value of server virtualization. http://p.sf.net/sfu/vmware-sfdev2dev > _______________________________________________ > Openfx-developer mailing list > Ope...@li... > https://lists.sourceforge.net/lists/listinfo/openfx-developer > |