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#173 Ray-heightfield collider

None
closed
nobody
Stability (10)
5
2014-02-04
2011-12-14
Niello
No

Stable ray-heightfield collider that supports long rays.
Tested for 512512 hf (10241024 m) and 5000 m ray.
Doesn't support infinite wrapping terrain but can be extended to do it.
This patch doesn't affect any existing code, it just replaces one collider.

Discussion

  • Niello

    Niello - 2011-12-14

    ray-heightfield collider

     
  • Daniel K. O.

    Daniel K. O. - 2012-02-27

    This patch is not producing the correct depths; I tried with a zero-level heightfield at the origin, with a ray 2 units above pointing down, I get depth=7.34847 instead of 2.0.

     
  • Daniel K. O.

    Daniel K. O. - 2014-02-04
    • status: open --> closed
    • Group: --> None
     
  • Daniel K. O.

    Daniel K. O. - 2014-02-04

    Closed due to inactivity.

     

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