Are there any plans to support quad meshes (or even arbitrary polygon meshes)? Quad meshes are imperative for proper subdivision/tessellation, so although I really like OpenCTM, I won't be able to use it for a modern renderer unless there is support for quads (or even better general polygons). I could help to implement that and if you decide that this won't be supported I'll probably create a fork of the project that does…
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Are there any plans to support quad meshes (or even arbitrary polygon meshes)? Quad meshes are imperative for proper subdivision/tessellation, so although I really like OpenCTM, I won't be able to use it for a modern renderer unless there is support for quads (or even better general polygons). I could help to implement that and if you decide that this won't be supported I'll probably create a fork of the project that does…