UV coordinates broken
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marcus256
If I try to encode a obj model to the ctm format everything works fine besides the UV coordinates. The UVs are right on some places but the exporter apparently has troubles with texture seams. I tried the command line and the GUI tool. Is there a solution for this problem?
The current tool-set uses a simplified solution when there are multiple UV coordinates per vertex position coordinate: it simply choses one of them. The correct solution would be to create one vertex per unique position/UV/normal/color/attrib combination, which requires some more logic - but it's certainly doable.
Hello I am experiencing uv coordiante issues as well:
here are 2 screenshots showing the issue (i nearly flipped out, since i love the idea of ctm :D):
Layout of the mesh in 3dsmax:
http://threever.org/demos/problem/OBJctmViewer_uv_vn_issues_0.jpg
view from the ctm Viewer and destroyed uvs shown in 3dsmax
http://threever.org/demos/problem/OBJctmViewer_uv_vn_issues.jpg