| Commit | Date | |
|---|---|---|
| 2007-08-29 04:23:23 | Tree | |
| 2007-08-29 04:07:29 | Tree | |
| 2007-08-29 03:47:43 | Tree | |
| 2007-08-28 03:11:22 | Tree | |
|
[r974]
by
SumolX
fixed loadsample() as it was not returning the proper value. |
2007-08-27 23:43:36 | Tree |
|
[r973]
by
SumolX
loadsample() now just requires path/sample.wav and user no longer needs to enter packfile |
2007-08-27 15:36:51 | Tree |
|
[r972]
by
kbandressen
'facing' was making characters face the direction opposite the direction specified |
2007-08-22 12:28:50 | Tree |
|
[r971]
by
SumolX
Fixed: The enemy near player respawn point use their ANIM UPPER move while player respawn from the sky. Solution: 1 second invincibility when not using ANI_RESPAWN Fixed: Biker with 2 health. During 2 players mode, the biker will have 2 health, 1 is the bike health and the other is the the rider health. Set the biker health to 1, then you hit the biker, the rider fall down from the bike but no die. The rider default health display while you hit them. Solution: health[0] - health[3] needed to be assigned. not just health[0] Fixed: Bikers always fall in left facing. Solution: Assign direction of bike to direction of rider. |
2007-08-22 04:05:59 | Tree |
| 2007-08-22 00:20:19 | Tree | |
|
[r969]
by
SumolX
More Enhanced logging. Now shows if required models are cached and from where was the load_cached_model called from. |
2007-08-21 20:58:09 | Tree |