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Commit Date  
[r975] by SumolX

updated playsample error logging

2007-08-28 03:11:22 Tree
[r974] by SumolX

fixed loadsample() as it was not returning the proper value.
also removed dynamic allocation of ent->defense_factors && ent->offense_factors as it made no sense to allocate these two..... since they are necessary for every entity to have a value of MAX_ATKS

2007-08-27 23:43:36 Tree
[r973] by SumolX

loadsample() now just requires path/sample.wav and user no longer needs to enter packfile

2007-08-27 15:36:51 Tree
[r972] by kbandressen

'facing' was making characters face the direction opposite the direction specified

2007-08-22 12:28:50 Tree
[r971] by SumolX

Fixed: The enemy near player respawn point use their ANIM UPPER move while player respawn from the sky.

Solution: 1 second invincibility when not using ANI_RESPAWN

Fixed: Biker with 2 health. During 2 players mode, the biker will have 2 health, 1 is the bike health and the other is the the rider health. Set the biker health to 1, then you hit the biker, the rider fall down from the bike but no die. The rider default health display while you hit them.

Solution: health[0] - health[3] needed to be assigned. not just health[0]

Fixed: Bikers always fall in left facing.

Solution: Assign direction of bike to direction of rider.

2007-08-22 04:05:59 Tree
[r970] by SumolX

new display credits theme..... hopefully less issues.

2007-08-22 00:20:19 Tree
[r969] by SumolX

More Enhanced logging. Now shows if required models are cached and from where was the load_cached_model called from.

2007-08-21 20:58:09 Tree
[r968] by SumolX

Enhanced logging. Now shows if functions where entered and/or exited.

2007-08-21 20:22:04 Tree
[r967] by SumolX

Fixed random grabbing issue. Must be checked for move[] == 0

2007-08-21 04:38:59 Tree
[r966] by SumolX

slight change - renamed OpenBOR_DOS.exe to OpenBOR.exe

2007-08-19 19:26:55 Tree
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