| Commit | Date | |
|---|---|---|
|
[r962]
by
SumolX
Fixed doland() to reset damage_on_land = 0 since user has interrupted fall by landing properly. |
2007-08-19 03:36:41 | Tree |
| 2007-08-12 03:24:00 | Tree | |
|
[r960]
by
SumolX
fixed script functions to handle both constants and ints for new functions as well as some old functions. |
2007-08-12 02:12:52 | Tree |
| 2007-08-09 04:34:52 | Tree | |
| 2007-08-08 03:23:43 | Tree | |
| 2007-08-07 22:19:03 | Tree | |
| 2007-08-06 22:03:47 | Tree | |
|
[r955]
by
SumolX
self->fallingfx now moved to self->falling as a double quake effect without sound would still be incorrect. We now make the same check earlier in code. |
2007-08-06 14:46:21 | Tree |
|
[r954]
by
SumolX
Fixed defaults for fall sound and quake by using new command entry called "bounce" By default Players and Enemies will have the bounce effect and all other types are disabled. If modder chooses to have the bounce effect as well for other types then all they need to do is set bounce to 1 |
2007-08-06 13:46:25 | Tree |
| 2007-08-02 20:03:41 | Tree |