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Commit Date  
[r962] by SumolX

Fixed doland() to reset damage_on_land = 0 since user has interrupted fall by landing properly.

2007-08-19 03:36:41 Tree
[r961] by SumolX

updated all plaforms to support new layout for load_sample/unload_sample functions

2007-08-12 03:24:00 Tree
[r960] by SumolX

fixed script functions to handle both constants and ints for new functions as well as some old functions.

2007-08-12 02:12:52 Tree
[r959] by SumolX

make.exe has been patched to find sh.exe

2007-08-09 04:34:52 Tree
[r958] by SumolX

playsample() now added to scripting

2007-08-08 03:23:43 Tree
[r957] by SumolX

Build/Makefile system is now pretty much.... fool proof ;p

2007-08-07 22:19:03 Tree
[r956] by SumolX

environ.sh and build.sh now perform error checking and reporting.

2007-08-06 22:03:47 Tree
[r955] by SumolX

self->fallingfx now moved to self->falling as a double quake effect without sound would still be incorrect. We now make the same check earlier in code.

2007-08-06 14:46:21 Tree
[r954] by SumolX

Fixed defaults for fall sound and quake by using new command entry called "bounce" By default Players and Enemies will have the bounce effect and all other types are disabled. If modder chooses to have the bounce effect as well for other types then all they need to do is set bounce to 1

2007-08-06 13:46:25 Tree
[r953] by SumolX

Fixed double fall sound bug.

2007-08-02 20:03:41 Tree
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