| Commit | Date | |
|---|---|---|
| 2007-08-08 03:23:43 | Tree | |
| 2007-08-07 22:19:03 | Tree | |
| 2007-08-06 22:03:47 | Tree | |
|
[r955]
by
SumolX
self->fallingfx now moved to self->falling as a double quake effect without sound would still be incorrect. We now make the same check earlier in code. |
2007-08-06 14:46:21 | Tree |
|
[r954]
by
SumolX
Fixed defaults for fall sound and quake by using new command entry called "bounce" By default Players and Enemies will have the bounce effect and all other types are disabled. If modder chooses to have the bounce effect as well for other types then all they need to do is set bounce to 1 |
2007-08-06 13:46:25 | Tree |
| 2007-08-02 20:03:41 | Tree | |
|
[r952]
by
Damon_Caskey
Added new entity header command: hmap {first} {last} |
2007-07-22 04:22:41 | Tree |
| 2007-07-20 23:09:51 | Tree | |
|
[r950]
by
SumolX
Dreamcast KOS prebuilt library is now finish. Requires sdkPack-v1.1.rar from lavalit.com/download |
2007-07-20 02:36:56 | Tree |
| 2007-07-20 01:54:49 | Tree |