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[r955] by SumolX

self->fallingfx now moved to self->falling as a double quake effect without sound would still be incorrect. We now make the same check earlier in code.

2007-08-06 14:46:21 Tree
[r954] by SumolX

Fixed defaults for fall sound and quake by using new command entry called "bounce" By default Players and Enemies will have the bounce effect and all other types are disabled. If modder chooses to have the bounce effect as well for other types then all they need to do is set bounce to 1

2007-08-06 13:46:25 Tree
[r953] by SumolX

Fixed double fall sound bug.

2007-08-02 20:03:41 Tree
[r952] by Damon_Caskey

Added new entity header command: hmap {first} {last}
Hmap: Hides specified range of remaps from player select screen (similar to fmap).
First – First hidden remap (all following remaps to last will be hidden).
Last – Last hidden remap (all previous remaps from first will be hidden).

2007-07-22 04:22:41 Tree
[r951] by SumolX

new bash.exe aka win-bash-v0.6.exe

2007-07-20 23:09:51 Tree
[r950] by SumolX

Dreamcast KOS prebuilt library is now finish. Requires sdkPack-v1.1.rar from lavalit.com/download

2007-07-20 02:36:56 Tree
[r949] by SumolX

updated a few details.

2007-07-20 01:54:49 Tree
[r948] by SumolX

Updating Build system to use 1 Makefile for both Win/Lin type OS(s)

2007-07-20 01:49:43 Tree
[r947] by SumolX

updated make/batch system

2007-07-19 00:00:12 Tree
[r946] by SumolX

gp2x and dreamcast script updates

2007-07-12 23:30:38 Tree
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