| Commit | Date | |
|---|---|---|
| 2007-05-16 13:05:43 | Tree | |
|
[r875]
by
utunnels
new command combostyle 0/1 to enable golden axe style ranged combo (use animation range to test atchain). |
2007-05-16 08:06:31 | Tree |
| 2007-05-15 21:21:10 | Tree | |
|
[r873]
by
Damon_Caskey
|
2007-05-15 17:39:05 | Tree |
|
[r872]
by
Damon_Caskey
Add "olbarsize" setting; identical to lbarsize but works for opponent's lifebar. Added 4 new parameters to all "bar" settings to allow layer adjustment of border, shadow, graph, and backfill of statusbar respectively. |
2007-05-15 17:13:58 | Tree |
| 2007-05-15 15:59:05 | Tree | |
| 2007-05-15 02:57:38 | Tree | |
|
[r869]
by
Damon_Caskey
Replaced drawlifebar and drawmp bar functions with statusgraph function. Added statustext function, added lbartext and mptext arrays. Function is usable, but not yet compatible with multiple players. DC |
2007-05-14 19:47:28 | Tree |
|
[r868]
by
utunnels
new animations: new command landframe, if the entity falls to the ground, this frame will be set. |
2007-05-14 11:12:47 | Tree |
|
[r867]
by
utunnels
change weapent to the entity itself when use script function changeentityproperty to set a new model. |
2007-05-13 19:19:14 | Tree |