| Commit | Date | |
|---|---|---|
| 2007-05-15 21:21:10 | Tree | |
|
[r873]
by
Damon_Caskey
|
2007-05-15 17:39:05 | Tree |
|
[r872]
by
Damon_Caskey
Add "olbarsize" setting; identical to lbarsize but works for opponent's lifebar. Added 4 new parameters to all "bar" settings to allow layer adjustment of border, shadow, graph, and backfill of statusbar respectively. |
2007-05-15 17:13:58 | Tree |
| 2007-05-15 15:59:05 | Tree | |
| 2007-05-15 02:57:38 | Tree | |
|
[r869]
by
Damon_Caskey
Replaced drawlifebar and drawmp bar functions with statusgraph function. Added statustext function, added lbartext and mptext arrays. Function is usable, but not yet compatible with multiple players. DC |
2007-05-14 19:47:28 | Tree |
|
[r868]
by
utunnels
new animations: new command landframe, if the entity falls to the ground, this frame will be set. |
2007-05-14 11:12:47 | Tree |
|
[r867]
by
utunnels
change weapent to the entity itself when use script function changeentityproperty to set a new model. |
2007-05-13 19:19:14 | Tree |
|
[r866]
by
utunnels
Enable key release event in script function playerkeys by give 2 to second parameter. |
2007-05-13 17:51:56 | Tree |
|
[r865]
by
kbandressen
fixed the dodge bug, common_dodge wasn't setting players back to idle once the animation was done |
2007-05-11 22:15:40 | Tree |