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Commit Date  
[r869] by Damon_Caskey

Replaced drawlifebar and drawmp bar functions with statusgraph function.
Updated lbarsize and mpbarsize with new parameters.

Added statustext function, added lbartext and mptext arrays. Function is usable, but not yet compatible with multiple players.

DC

2007-05-14 19:47:28 Tree
[r868] by utunnels

new animations:
forwardjump runjump jumpdelay jumpland

new command landframe, if the entity falls to the ground, this frame will be set.
new command dropframe, if the entity's tossv < 0, this frame will be set.

2007-05-14 11:12:47 Tree
[r867] by utunnels

change weapent to the entity itself when use script function changeentityproperty to set a new model.

2007-05-13 19:19:14 Tree
[r866] by utunnels

Enable key release event in script function playerkeys by give 2 to second parameter.
key1.c to key4.c in scripts directory will be executed when a key press or key release event happens.

2007-05-13 17:51:56 Tree
[r865] by kbandressen

fixed the dodge bug, common_dodge wasn't setting players back to idle once the animation was done

2007-05-11 22:15:40 Tree
[r864] by utunnels

Allow access to aimove and aiattack in script function changeentityproperty and getentityproperty.

2007-05-11 17:52:44 Tree
[r863] by utunnels

Change wall code in common_trymove to prevent some teleport move when near a wall, maybe temporary fix.

2007-05-11 15:07:04 Tree
[r862] by SumolX

code cleanup/organizing.

2007-05-09 19:51:58 Tree
[r861] by SumolX

filecache.c bug fixed when restarting/selecting different mods/packs.

2007-05-09 18:34:33 Tree
[r860] by SumolX

Filecaching for all platforms.

2007-05-09 15:24:52 Tree
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