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[r867] by utunnels

change weapent to the entity itself when use script function changeentityproperty to set a new model.

2007-05-13 19:19:14 Tree
[r866] by utunnels

Enable key release event in script function playerkeys by give 2 to second parameter.
key1.c to key4.c in scripts directory will be executed when a key press or key release event happens.

2007-05-13 17:51:56 Tree
[r865] by kbandressen

fixed the dodge bug, common_dodge wasn't setting players back to idle once the animation was done

2007-05-11 22:15:40 Tree
[r864] by utunnels

Allow access to aimove and aiattack in script function changeentityproperty and getentityproperty.

2007-05-11 17:52:44 Tree
[r863] by utunnels

Change wall code in common_trymove to prevent some teleport move when near a wall, maybe temporary fix.

2007-05-11 15:07:04 Tree
[r862] by SumolX

code cleanup/organizing.

2007-05-09 19:51:58 Tree
[r861] by SumolX

filecache.c bug fixed when restarting/selecting different mods/packs.

2007-05-09 18:34:33 Tree
[r860] by SumolX

Filecaching for all platforms.

2007-05-09 15:24:52 Tree
[r859] by SumolX

OpenBOR is Kernel Mode Only!

2007-05-08 20:42:38 Tree
[r858] by SumolX

Added SPRITE_FLIP preprocessor command.

2007-05-08 20:20:36 Tree
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