| Commit | Date | |
|---|---|---|
|
[r851]
by
utunnels
Use a new structure s_attack to hold attack stuffs in s_anim. Now you can give each frame a hitflash, hitsound. |
2007-05-06 20:11:46 | Tree |
| 2007-05-05 19:11:44 | Tree | |
|
[r849]
by
kbandressen
chargetime changed to an animation variable in preparation for new charge attack system |
2007-05-05 03:24:37 | Tree |
| 2007-05-04 17:26:38 | Tree | |
| 2007-05-04 16:12:19 | Tree | |
| 2007-05-04 16:03:33 | Tree | |
|
[r845]
by
kbandressen
new feature: chargetime {float} |
2007-05-03 18:30:31 | Tree |
|
[r844]
by
utunnels
Set fall animation after judge the throw/fall speed in common_takedamage, so flipframe 0 will work normally. |
2007-05-03 04:35:58 | Tree |
| 2007-05-02 19:06:55 | Tree | |
| 2007-05-02 18:04:31 | Tree |