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Commit Date  
[r846] by darktails

Now bbox and attack global values are free to prevent bbox bugs

2007-05-04 16:03:33 Tree
[r845] by kbandressen

new feature:

chargetime {float}
~sets the time in seconds a player must hold down the attack button to use their charge attack

2007-05-03 18:30:31 Tree
[r844] by utunnels

Set fall animation after judge the throw/fall speed in common_takedamage, so flipframe 0 will work normally.

2007-05-03 04:35:58 Tree
[r843] by kbandressen

added 'direction' to the variables that changeentityproperty() can change

2007-05-02 19:06:55 Tree
[r842] by utunnels

Fix a bug that swap alpha 1 and alpha 2. lol

2007-05-02 18:04:31 Tree
[r841] by utunnels

delete dos only part from display_ents.

2007-05-02 17:16:22 Tree
[r840] by SumolX

#define strnicmp strncasecmp added for gp2x

2007-05-02 17:07:56 Tree
[r839] by utunnels

Remove inair checking in takedamage flip section.

2007-05-02 16:07:13 Tree
[r838] by utunnels

Change weaploss 3 to 'loss weapon when loss a credit'.
So weaploss >3 means keep weapon until level is completed.

No need to keep it to next level maybe, lol, so should we have weaploss 5?

2007-05-02 09:38:21 Tree
[r837] by utunnels

Add a sort id to each entity to prevent blink when some sprites are in same z or when some entity is blinking(queue size is changing very fast).

2007-05-02 08:58:36 Tree
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