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Commit Date  
[r837] by utunnels

Add a sort id to each entity to prevent blink when some sprites are in same z or when some entity is blinking(queue size is changing very fast).

2007-05-02 08:58:36 Tree
[r836] by utunnels

Fix the bug that can move when play charge animation.

2007-05-01 17:12:09 Tree
[r835] by utunnels

Fix the bug that can move when blocking or do special.

2007-05-01 17:08:22 Tree
[r834] by utunnels

Allow set maxattacktypes(pain/fall/die), maxfollows, maxfreespecials, maxattacks in models.txt.
Fix a infinite frozen bug.

2007-05-01 15:11:10 Tree
[r833] by utunnels

Dynamic animation count, not completed, but it'll keep backward compatibility.
Fix charge animation bug (get stuck if you have a loop animation).

2007-04-30 16:26:17 Tree
[r832] by utunnels

Fix a bug that enemies don't avoid holes.

2007-04-29 12:33:51 Tree
[r831] by utunnels

Merge all jumpframe's move code into update_frame function.

2007-04-28 20:38:53 Tree
[r830] by utunnels

Default grabattack animations's attackone to 1 so it wont hit others.

2007-04-28 17:04:53 Tree
[r829] by utunnels

Slight change to fix a mistake type zdir to xdir in common_try_jumpattack.

2007-04-28 16:50:12 Tree
[r828] by utunnels

Change the wall/hole/plat cod a bit, checkwalls, checkholes function to check all walls/holes in that position.

2007-04-28 14:06:25 Tree
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