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Commit Date  
[r818] by kbandressen

added "elapsed_time" and "game_speed" to openborvariant() and added "animpos" to changeentityproperty()

2007-04-26 10:05:48 Tree
[r817] by utunnels

Slight change to enable setting all defense/offense factors with a parameter "all".

2007-04-25 17:38:15 Tree
[r816] by utunnels

Fix a script bug that can't use stacked function calls.

2007-04-25 17:27:08 Tree
[r815] by utunnels

Support string compare in script.

2007-04-25 15:34:40 Tree
[r814] by utunnels

Support string compare in script.

2007-04-25 15:13:58 Tree
[r813] by utunnels

Add map property to script function changeentityproperty.

2007-04-25 13:32:28 Tree
[r812] by utunnels

Fix a bug that allow players use enemy A.I. function common_attack_finish when attack finished.

2007-04-25 13:18:01 Tree
[r811] by utunnels

Fix a bug that when a script calls another script, the global pcurrentscript is changed.

2007-04-25 11:56:31 Tree
[r810] by utunnels

optimize script variant list's searching speed when the list is short.

2007-04-25 10:24:58 Tree
[r809] by utunnels

Fix level palette using when do a screenshot.

2007-04-24 21:00:00 Tree
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