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Commit Date  
[r812] by utunnels

Fix a bug that allow players use enemy A.I. function common_attack_finish when attack finished.

2007-04-25 13:18:01 Tree
[r811] by utunnels

Fix a bug that when a script calls another script, the global pcurrentscript is changed.

2007-04-25 11:56:31 Tree
[r810] by utunnels

optimize script variant list's searching speed when the list is short.

2007-04-25 10:24:58 Tree
[r809] by utunnels

Fix level palette using when do a screenshot.

2007-04-24 21:00:00 Tree
[r808] by utunnels

Adjust position and direction when getting an animal(ride in fact, so you'd use the item's position and direction).

Adjust victim's z when the attack has a force_dist value, to simulate a fake grab effect.

2007-04-24 12:37:36 Tree
[r807] by Darktails

Repaired weapons bug whith throwb and repaired a crash bug on running

2007-04-23 20:29:47 Tree
[r806] by utunnels

Move dust, quake and throw damage checking into update functions.
Adjust chasex and chasez move type so they dont walk too far.

2007-04-23 13:31:09 Tree
[r805] by utunnels

Allow original hitfx to play if a follow-up is executed.

2007-04-23 09:14:10 Tree
[r804] by utunnels

Each level can have a level_script and an endlevel_script.

In level's txt,
levelscript {path}
endlevelscript {path}

Each spawn entry can has a script.
under spawn entry, above command at:
spawnscript {path}

2007-04-23 08:46:21 Tree
[r803] by utunnels

Remove a duplicate tracemalloc of attack_length.

2007-04-23 06:17:31 Tree
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