| Commit | Date | |
|---|---|---|
|
[r804]
by
utunnels
Each level can have a level_script and an endlevel_script. In level's txt, Each spawn entry can has a script. |
2007-04-23 08:46:21 | Tree |
| 2007-04-23 06:17:31 | Tree | |
| 2007-04-23 05:23:09 | Tree | |
| 2007-04-22 19:06:33 | Tree | |
| 2007-04-22 18:14:28 | Tree | |
| 2007-04-22 17:48:06 | Tree | |
| 2007-04-20 13:04:17 | Tree | |
|
[r797]
by
utunnels
Make attack_drop a measurement knockdown ability, and add a knockdowncount to each entity, if knockdowncount drop below 0, the entity is knocked down. |
2007-04-20 12:37:49 | Tree |
| 2007-04-19 16:46:34 | Tree | |
|
[r795]
by
utunnels
Add damage_on_landing to attack, as well as fake grabdistance and attackdirection. |
2007-04-19 16:28:04 | Tree |