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[r804] by utunnels

Each level can have a level_script and an endlevel_script.

In level's txt,
levelscript {path}
endlevelscript {path}

Each spawn entry can has a script.
under spawn entry, above command at:
spawnscript {path}

2007-04-23 08:46:21 Tree
[r803] by utunnels

Remove a duplicate tracemalloc of attack_length.

2007-04-23 06:17:31 Tree
[r802] by utunnels

check health before taking land damage to avoid screaming twice.

2007-04-23 05:23:09 Tree
[r801] by utunnels

Don't adjust base for knives on platforms/walls.

2007-04-22 19:06:33 Tree
[r800] by utunnels

Fix some memory leaking in free_frames.

2007-04-22 18:14:28 Tree
[r799] by utunnels

Fix some memory leaking in free_frames.

2007-04-22 17:48:06 Tree
[r798] by utunnels

Initialize knockdowncount in spawn method.

2007-04-20 13:04:17 Tree
[r797] by utunnels

Make attack_drop a measurement knockdown ability, and add a knockdowncount to each entity, if knockdowncount drop below 0, the entity is knocked down.

2007-04-20 12:37:49 Tree
[r796] by SumolX

cleaned/organized alloc_frames()

2007-04-19 16:46:34 Tree
[r795] by utunnels

Add damage_on_landing to attack, as well as fake grabdistance and attackdirection.

2007-04-19 16:28:04 Tree
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