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Commit Date  
[r798] by utunnels

Initialize knockdowncount in spawn method.

2007-04-20 13:04:17 Tree
[r797] by utunnels

Make attack_drop a measurement knockdown ability, and add a knockdowncount to each entity, if knockdowncount drop below 0, the entity is knocked down.

2007-04-20 12:37:49 Tree
[r796] by SumolX

cleaned/organized alloc_frames()

2007-04-19 16:46:34 Tree
[r795] by utunnels

Add damage_on_landing to attack, as well as fake grabdistance and attackdirection.

2007-04-19 16:28:04 Tree
[r794] by SumolX

Made a mistake of commiting build.bat restoring!

2007-04-18 18:25:14 Tree
[r793] by SumolX

slight code cleanup off allocating/freeing models/animations again.

2007-04-18 18:24:28 Tree
[r792] by SumolX

slight code cleanup off allocating/freeing models/animations

2007-04-18 17:34:33 Tree
[r791] by utunnels

Enable aimove ignoreholes to let some stupid enemies run into holes and add a hole checking for AI characters so they can jump over a gap.

2007-04-18 16:33:45 Tree
[r790] by SumolX

re-ordered controller layout in options menu.

2007-04-18 15:10:19 Tree
[r789] by utunnels

Fix a bug that set wrong blocker in do_attack.

2007-04-18 14:59:44 Tree
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