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Commit Date  
[r785] by utunnels

Fix knife-fall-to-ground bug.
Put back removed checking of animal in common_takedamage.

2007-04-18 07:31:53 Tree
[r784] by SumolX

3 New buttons for attacks2 - 4

2007-04-18 04:21:30 Tree
[r783] by SumolX

risetime is now initilized to -1 so we can check to see if user has applied a value and to set defaults to player and everyone else's risetime.

2007-04-17 23:48:52 Tree
[r782] by utunnels

Arrayed follow animation ids.

2007-04-17 20:21:13 Tree
[r781] by utunnels

Player blink time now doesn't affect by rise time.

2007-04-17 20:09:24 Tree
[r780] by utunnels

Fix some blink time, hole checking and platform issues. lol

2007-04-17 20:06:11 Tree
[r779] by SumolX

default risetime == 160

2007-04-17 19:34:59 Tree
[r778] by SumolX

Initilize quakeframe, weaponframe, spawnframe and summonframe with memset(newanim->xxxxxxframe, 0, xxx * sizeof(int));

2007-04-17 18:44:15 Tree
[r777] by utunnels

Merge some player and other AI character's code.

For enemy/npc:
~Use freespecials and attack chain if you give it one (ranges needed though), but dont use other normal attacks.
~Use freespecials and other normal attacks as well if you dont give it a chain.
~special and special 2 will check energy.
~freespecials will check energy.
~runattack available for chase AI type.
~riseattack now will perform randomly, no need to wait until rise time reached.
~grab attacks(forward, up, down, etc) and throw.
~block non-passively if you give it nopassiveblock 1.

For player:
~Use riseattack if you press up+attack, and can use direction keys to change direction.

2007-04-17 18:18:42 Tree
[r776] by SumolX

Fixed infinite loop with shutting down/display_credits!

2007-04-17 16:45:27 Tree
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