Menu

Tools Commit Log


Commit Date  
[r782] by utunnels

Arrayed follow animation ids.

2007-04-17 20:21:13 Tree
[r781] by utunnels

Player blink time now doesn't affect by rise time.

2007-04-17 20:09:24 Tree
[r780] by utunnels

Fix some blink time, hole checking and platform issues. lol

2007-04-17 20:06:11 Tree
[r779] by SumolX

default risetime == 160

2007-04-17 19:34:59 Tree
[r778] by SumolX

Initilize quakeframe, weaponframe, spawnframe and summonframe with memset(newanim->xxxxxxframe, 0, xxx * sizeof(int));

2007-04-17 18:44:15 Tree
[r777] by utunnels

Merge some player and other AI character's code.

For enemy/npc:
~Use freespecials and attack chain if you give it one (ranges needed though), but dont use other normal attacks.
~Use freespecials and other normal attacks as well if you dont give it a chain.
~special and special 2 will check energy.
~freespecials will check energy.
~runattack available for chase AI type.
~riseattack now will perform randomly, no need to wait until rise time reached.
~grab attacks(forward, up, down, etc) and throw.
~block non-passively if you give it nopassiveblock 1.

For player:
~Use riseattack if you press up+attack, and can use direction keys to change direction.

2007-04-17 18:18:42 Tree
[r776] by SumolX

Fixed infinite loop with shutting down/display_credits!

2007-04-17 16:45:27 Tree
[r775] by SumolX

dynamic allocation code rewritten..... and properly initilized!

2007-04-16 16:35:55 Tree
[r774] by CGRemakes

Added newkeys to the predrawstatus so when a new player joins it doesn't pause the game.

2007-04-12 17:24:40 Tree
[r773] by utunnels

slight change.

2007-04-11 17:43:57 Tree
Older >