| Commit | Date | |
|---|---|---|
| 2007-04-17 20:09:24 | Tree | |
| 2007-04-17 20:06:11 | Tree | |
| 2007-04-17 19:34:59 | Tree | |
|
[r778]
by
SumolX
Initilize quakeframe, weaponframe, spawnframe and summonframe with memset(newanim->xxxxxxframe, 0, xxx * sizeof(int)); |
2007-04-17 18:44:15 | Tree |
|
[r777]
by
utunnels
Merge some player and other AI character's code. For enemy/npc: For player: |
2007-04-17 18:18:42 | Tree |
| 2007-04-17 16:45:27 | Tree | |
| 2007-04-16 16:35:55 | Tree | |
|
[r774]
by
CGRemakes
Added newkeys to the predrawstatus so when a new player joins it doesn't pause the game. |
2007-04-12 17:24:40 | Tree |
| 2007-04-11 17:43:57 | Tree | |
| 2007-04-11 10:21:51 | Tree |