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Commit Date  
[r759] by SumolX

quakeframe, weaponframe, spawnframe, summonframe are now all dynamically allocated!

2007-04-09 16:43:52 Tree
[r758] by SumolX

savepcx() char to unsigned char

2007-04-09 15:45:42 Tree
[r757] by SumolX

all char(s) have been changed to unsigned char(s)

2007-04-09 15:43:23 Tree
[r756] by SumolX

fixed warnings spriteq.c missmatched char/unsigned char usage.

2007-04-09 14:31:10 Tree
[r755] by utunnels

Fix block-frozen bug.

2007-04-09 12:14:26 Tree
[r754] by utunnels

Add drawing of line, box, dot, circle into sprite queue in order to change HUD z.
Sort palette blending tables with array to clear up code.
Add drawline and drawbox methods into script to test new sprite queue.

2007-04-09 10:40:05 Tree
[r753] by SumolX

Control Update to PSP and DC.

2007-04-09 04:33:14 Tree
[r752] by SumolX

Soundmix and openbor fix to ent_default_init() order of initiliazing declarations.

2007-04-09 04:16:15 Tree
[r751] by SumolX

More Makefile updates and new bin folder under tools directory used for compiling platforms.

2007-04-08 23:01:41 Tree
[r750] by SumolX

PSP/DC Makefile fixes and new build.mak for psp addition.

2007-04-08 22:44:57 Tree
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