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Tools Commit Log


Commit Date  
[r754] by utunnels

Add drawing of line, box, dot, circle into sprite queue in order to change HUD z.
Sort palette blending tables with array to clear up code.
Add drawline and drawbox methods into script to test new sprite queue.

2007-04-09 10:40:05 Tree
[r753] by SumolX

Control Update to PSP and DC.

2007-04-09 04:33:14 Tree
[r752] by SumolX

Soundmix and openbor fix to ent_default_init() order of initiliazing declarations.

2007-04-09 04:16:15 Tree
[r751] by SumolX

More Makefile updates and new bin folder under tools directory used for compiling platforms.

2007-04-08 23:01:41 Tree
[r750] by SumolX

PSP/DC Makefile fixes and new build.mak for psp addition.

2007-04-08 22:44:57 Tree
[r749] by utunnels

Fix wrong colourmap bug caused by set_model_ex.

2007-04-08 19:29:20 Tree
[r748] by utunnels

Fix a bug that allow flashes to drop to the ground.

2007-04-08 18:48:41 Tree
[r747] by utunnels

bbox bug fixed.
hostile types for weapon models are now considered type none's default values as uninitialized.

2007-04-08 16:55:29 Tree
[r746] by utunnels

Forget to swap tempself<->self in biker_takedamage, so add that.

2007-04-07 15:51:36 Tree
[r745] by utunnels

Fixed type none's jumpframe.

2007-04-07 15:03:05 Tree
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