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Commit Date  
[r742] by SumolX

Makefile && build.bat updates.

2007-04-06 20:58:53 Tree
[r741] by SumolX

My dreamcast fixes had been overwritten in the previous commit. Therefore, re-entering my dreamcast fixes!

2007-04-06 14:33:56 Tree
[r740] by utunnels

Remove hitenemy, use only hostile and candamage to see if there will be problems.
Should be have problems

2007-04-06 14:03:03 Tree
[r739] by utunnels

Check and tidy some functions.

2007-04-06 13:56:39 Tree
[r738] by utunnels

Now local variants wont be clear when set a new model or weapon.
Use subject_to_wall, subject_to_platform, subject_to_hole, subject_to_gravity flags to control movement of entity, to clear up checking code in update_ents.

2007-04-06 12:29:39 Tree
[r737] by SumolX

DC is up and running once more....YA!

2007-04-06 06:19:55 Tree
[r736] by utunnels

Add some more properties supporting in getentityproperty and changeentityproperty.

2007-04-05 21:54:25 Tree
[r735] by utunnels

new commands
offense {type} {percent}
defense {type} {percent}
These values will affect damage of each attack type.

2007-04-05 21:28:21 Tree
[r734] by utunnels

Add some more properties supporting in getentityproperty and changeentityproperty.

2007-04-05 20:25:51 Tree
[r733] by utunnels

Now entities only move in update_ents.
Merge frame updating methods in ent_set_anim and update_ents into update_frame.

2007-04-05 20:22:41 Tree
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