Menu

Tools Commit Log


Commit Date  
[r739] by utunnels

Check and tidy some functions.

2007-04-06 13:56:39 Tree
[r738] by utunnels

Now local variants wont be clear when set a new model or weapon.
Use subject_to_wall, subject_to_platform, subject_to_hole, subject_to_gravity flags to control movement of entity, to clear up checking code in update_ents.

2007-04-06 12:29:39 Tree
[r737] by SumolX

DC is up and running once more....YA!

2007-04-06 06:19:55 Tree
[r736] by utunnels

Add some more properties supporting in getentityproperty and changeentityproperty.

2007-04-05 21:54:25 Tree
[r735] by utunnels

new commands
offense {type} {percent}
defense {type} {percent}
These values will affect damage of each attack type.

2007-04-05 21:28:21 Tree
[r734] by utunnels

Add some more properties supporting in getentityproperty and changeentityproperty.

2007-04-05 20:25:51 Tree
[r733] by utunnels

Now entities only move in update_ents.
Merge frame updating methods in ent_set_anim and update_ents into update_frame.

2007-04-05 20:22:41 Tree
[r732] by utunnels

Remove some unused messy comments.

2007-04-05 15:20:00 Tree
[r731] by utunnels

Remove some unused messy comments written by me.

2007-04-05 15:13:23 Tree
[r730] by SumolX

Configuration description/requirements added for building without build.bat

2007-04-05 00:17:27 Tree
Older >