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[r591] by utunnels

@cmd spawn ...
You will forget spawnframe/summonframe.

2007-03-12 11:45:47 Tree
[r590] by SumolX

getPakName Fix for XBOX

2007-03-12 03:50:58 Tree
[r589] by SumolX

Gp2X graphic issues fixed!

2007-03-12 01:21:50 Tree
[r588] by SumolX

double check to unload menu fonts... prior to game.

2007-03-12 01:10:14 Tree
[r587] by SumolX

sdl cleanup

2007-03-12 00:25:07 Tree
[r586] by SumolX

Global source cleanup/compatibility

2007-03-12 00:24:43 Tree
[r585] by SumolX

psp merging/cleanup

2007-03-12 00:23:45 Tree
[r584] by SumolX

more dos merging/cleanup

2007-03-12 00:23:16 Tree
[r583] by SumolX

loadimg

2007-03-11 23:21:49 Tree
[r582] by utunnels

Free command system. Allow you to execute specified commnd in an animation.

You can use up to 8 command per frame. Each command can have up to 32 arguments.

@cmd cmdname arg1 arg2 arg3 ....

command function is like this:
void (*function)(int argc, s_argval* args, entity* ent);

2007-03-11 19:53:33 Tree
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