| Commit | Date | |
|---|---|---|
| 2007-03-06 17:53:22 | Tree | |
| 2007-03-06 17:34:07 | Tree | |
| 2007-03-06 17:16:00 | Tree | |
|
[r550]
by
utunnels
Improve npc follow A.I. |
2007-03-06 16:49:50 | Tree |
|
[r549]
by
utunnels
Remove npc and enemy A.I. code. Write new common A.I. code. |
2007-03-05 17:01:08 | Tree |
| 2007-03-05 16:21:14 | Tree | |
|
[r547]
by
CGRemakes
Added player[i].playkeys = 0; to predrawstatus so it doesn't pause when a player joins midlevel. |
2007-03-01 04:47:10 | Tree |
|
[r546]
by
CGRemakes
Added player[i].playkeys = 0; to predrawstatus so it doesn't pause when someone joins midlevel |
2007-03-01 04:43:26 | Tree |
| 2007-02-28 07:53:50 | Tree | |
|
[r544]
by
SumolX
quakeframe update positive means old style quake. negative value means new style extreme quake. |
2007-02-28 04:00:57 | Tree |