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[r529] by utunnels

New cant-shot-on-elevator bug fixed.

2007-02-23 20:31:51 Tree
[r528] by SumolX

Backgrounds are drawn form 0 when you are at the top.
This will fixed the draw_scroll_bg function.
Find these in function draw_scrolled_bg,
It used to be "intz = (advancey+0.5)/2", now add a "-2", so the bg will be drawed from 0. ( since panel is always drawed from -4, bgspeed = 1/2 panelspeed....)

2007-02-22 06:47:37 Tree
[r527] by SumolX

Upper and Bottom Panels are now fixed.

2007-02-22 05:49:27 Tree
[r526] by SumolX

Optimized quakeframe!!! and removed printf(s)

2007-02-22 00:39:47 Tree
[r525] by SumolX

Optimized quakeframe!!!

2007-02-22 00:37:06 Tree
[r524] by SumolX

quakeframe fixed and panel issues are no more! even or odd for quake effect just mean the starting offset which it should of in the beginning. the higher the value the greater the quake!

2007-02-21 23:08:01 Tree
[r523] by SumolX

quicker quake recover....

2007-02-21 15:30:44 Tree
[r522] by SumolX

when using weaponframe to switch models you must set your weapon model to subtype weapon for attack chain to be applied to current model.

2007-02-21 14:57:56 Tree
[r521] by utunnels

Slight change in npc A.I. section.

2007-02-21 09:46:48 Tree
[r520] by utunnels

function kill fixed.
summon bug fixed, now you can summon another if the previous is dead even if the corpse is not disappeared.

2007-02-21 07:55:38 Tree
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