| Commit | Date | |
|---|---|---|
| 2007-02-22 00:37:06 | Tree | |
|
[r524]
by
SumolX
quakeframe fixed and panel issues are no more! even or odd for quake effect just mean the starting offset which it should of in the beginning. the higher the value the greater the quake! |
2007-02-21 23:08:01 | Tree |
| 2007-02-21 15:30:44 | Tree | |
|
[r522]
by
SumolX
when using weaponframe to switch models you must set your weapon model to subtype weapon for attack chain to be applied to current model. |
2007-02-21 14:57:56 | Tree |
| 2007-02-21 09:46:48 | Tree | |
|
[r520]
by
utunnels
function kill fixed. |
2007-02-21 07:55:38 | Tree |
| 2007-02-21 02:15:14 | Tree | |
|
[r518]
by
utunnels
Lifespan count down available. |
2007-02-20 21:01:00 | Tree |
|
[r517]
by
utunnels
new command summonkill. 0. dont kill anything 1. kill summoned one if parent entity is killed 2. kill all entity it has spawned if killed. |
2007-02-20 20:50:31 | Tree |
| 2007-02-20 16:35:15 | Tree |