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[r524] by SumolX

quakeframe fixed and panel issues are no more! even or odd for quake effect just mean the starting offset which it should of in the beginning. the higher the value the greater the quake!

2007-02-21 23:08:01 Tree
[r523] by SumolX

quicker quake recover....

2007-02-21 15:30:44 Tree
[r522] by SumolX

when using weaponframe to switch models you must set your weapon model to subtype weapon for attack chain to be applied to current model.

2007-02-21 14:57:56 Tree
[r521] by utunnels

Slight change in npc A.I. section.

2007-02-21 09:46:48 Tree
[r520] by utunnels

function kill fixed.
summon bug fixed, now you can summon another if the previous is dead even if the corpse is not disappeared.

2007-02-21 07:55:38 Tree
[r519] by SumolX

Code cleanup and reorganizing for better reading of code.

2007-02-21 02:15:14 Tree
[r518] by utunnels

Lifespan count down available.
Each entity can have a lifespan value = value * GAME_SPEED, count down when update_ents called.

2007-02-20 21:01:00 Tree
[r517] by utunnels

new command summonkill. 0. dont kill anything 1. kill summoned one if parent entity is killed 2. kill all entity it has spawned if killed.

2007-02-20 20:50:31 Tree
[r516] by utunnels

New type NPC, support A.I. character.

2007-02-20 16:35:15 Tree
[r515] by utunnels

subtype chase now also works on knives/arrows.

2007-02-20 10:14:20 Tree
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