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Commit Date  
[r489] by SumolX

I've dummied down weaponframe so it can be functional.

2007-02-17 01:15:37 Tree
[r488] by utunnels

movea now works on platform/walls

2007-02-16 18:56:52 Tree
[r487] by SumolX

Weaploss 2 death fixes if they die prior to falling to drop items.

2007-02-16 18:30:26 Tree
[r486] by SumolX

weaponframe is complete!

2007-02-16 18:18:37 Tree
[r485] by SumolX

cleanup and renamed weapset to weaponframe

2007-02-16 05:19:55 Tree
[r484] by SumolX

weapset is now implemented hopefully without issues.

2007-02-16 04:18:25 Tree
[r483] by SumolX

weaploss comparing for == 0 needs to be <0

2007-02-15 19:15:29 Tree
[r482] by SumolX

fix for the cant-pickup-item bug on both enemy and player

2007-02-15 16:59:53 Tree
[r481] by SumolX

Another fix for the bug that let item/weapon spawn at the surface of a pit.
This is the new function dropweapon,
I copy something from function spawn, just check wall and paltforms like its new spawned, if spawn code is correct, the drop code should be correct.

2007-02-15 16:48:20 Tree
[r480] by SumolX

Fixed weaploss == 1 for player_fall() when player dies.

2007-02-15 15:15:32 Tree
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