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Commit Date  
[r484] by SumolX

weapset is now implemented hopefully without issues.

2007-02-16 04:18:25 Tree
[r483] by SumolX

weaploss comparing for == 0 needs to be <0

2007-02-15 19:15:29 Tree
[r482] by SumolX

fix for the cant-pickup-item bug on both enemy and player

2007-02-15 16:59:53 Tree
[r481] by SumolX

Another fix for the bug that let item/weapon spawn at the surface of a pit.
This is the new function dropweapon,
I copy something from function spawn, just check wall and paltforms like its new spawned, if spawn code is correct, the drop code should be correct.

2007-02-15 16:48:20 Tree
[r480] by SumolX

Fixed weaploss == 1 for player_fall() when player dies.

2007-02-15 15:15:32 Tree
[r479] by SumolX

Missed cust attacks in loading

2007-02-15 13:39:08 Tree
[r478] by SumolX

Prevent the weapent to be killed by level scrolling --- if you pick up an weapon at 0, and go to 1000, you will kill you weapent.

2007-02-15 13:30:30 Tree
[r477] by SumolX

Official Release 2.0054
FPS Counter Support

2007-02-15 05:26:59 Tree
[r476] by SumolX

Official Release 2.0054

Update to weaploss
Update added 6 more pain, die, fall, attack
New paingrab option.

2007-02-15 05:01:05 Tree
[r475] by SumolX

removed unecessary line of code from set_weapon().

2007-02-14 18:16:07 Tree
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