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Tools Commit Log


Commit Date  
[r473] by SumolX

Few bug fixes and new feature:
char.txt
weaploss [int]
0 - (default) – Current hardcoded behavior. Weapon is lost and dropped on any incoming hit.
1 – Weapon is lost on knockdown.
2 – Weapon is only lost on player death.
3 - Weapon is only lost when level ends or the character is changed at continue screen. This depends on how the modder configured there levels and weather or not they had weapons upon startup.

2007-02-14 16:48:48 Tree
[r472] by SumolX

stricmp() for weapons during smartbomb load up.

2007-02-13 15:10:11 Tree
[r471] by SumolX

Removed Pow() and replaced with faster/less precise logic.

2007-02-13 14:49:31 Tree
[r470] by SumolX

Slight fix to system options menu.

2007-02-13 05:59:09 Tree
[r469] by SumolX

New System Options Menu to clean up main options menu. SDL now has FPS Counter. Enemies now have a weapon system. Lastly, The scroller functions are also changed, now the level can scroll up/down automatically if its direction is LEFT, RIGHT or BOTH. Maybe it's good for creating levels that are higher than 256.

2007-02-13 05:22:44 Tree
[r468] by SumolX

pow() added as its not part of the sh-elf environment!

2007-02-12 22:29:37 Tree
[r467] by SumolX

Updated to sprite_list to spritecached and soundcached had bug in comparing paths.

2007-02-07 03:40:18 Tree
[r466] by SumolX

v2.0053 SDL && GP2X needed seperation on fullscreen + scalescreen

2007-02-03 01:49:57 Tree
[r465] by SumolX

v2.0053 Bug Fix release Refer to bug tracker.

2007-02-03 01:31:26 Tree
[r464] by SumolX

optimizations in vga_setpalette()

2007-01-24 22:52:10 Tree
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